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Are There Any Good N64 Emulators For Mac

Are There Any Good N64 Emulators For Mac

How do Macs handle emulation? I am looking at a Mac Mini specificly, and would like to be able to accurately emulate up to PS1 and N64. Intel based Macs do very well with emulation.

For PS1 and N64, you're use the same emulators as you would on a Windows PC: PCSX and Mupen64. You can pretty much get emulators for all major consoles and computers. You'll need Windows to properly emulate Saturn, Dreamcast and 3DO. Given that you can also install Windows on a Mac (with the ability to dual-boot), you can have the best of both worlds. Macs as everyday computers as well as emulating crap is - Hmmm. I'm not sure how to take this comment.

What exactly are you trying to say? At first I thought you were trolling, but now I'm thinking your post can be read in multiple ways.

Personal I think emulation is kinda finicky on both fronts Mac/PC. Not do to hardware but mainly on compatibility stand point depending of what version and type of emulations/emulator depends on your features and work ability. Example: Mame ver 1.xx might run a game at full speed and would be fully supported.

Mame ver 2.xx it might not work (version number are made up only and not office version number I have not emulated in a while) Than you have winmame I think its called and mame32 and numerous front ends ECT that can cause incompatibility I would almost say a Wii would just be as good as PC or Mac for size and convince and a lot less looking for add ons and features and roms and compatibility. You might have to pay but you get what you pay for. Sure the selection might not be the biggest but when are you going to play over 45,000 games? Funny side not that the Dreamcast/Gamecube/wii/xbox360/PS3 are all base around a PPC processing. Edited by skaredmask, Mon May 28, 2012 10:36 PM.

Macs are a pain for emulation compared to Windows. Please elaborate, as that statement isn't true at all. I'm interested to know what experience you've had that lead to your comment. Emulators work no different between Windows and Mac. Edit: Here are the emulators I use regularly on my Mac. I'm using a dual 2.0 GHz G5 tower (PowerPC) as my daily use computer and I've been very happy with what my machine can do, including emulation.

All of the emulators that I am currently using ran fine on my single-processor 867 MHz G4 tower. Most of the emulators that I use are very simple to set-up and run. A couple are complex.

This is not different from what I've experienced with my limited time on Windows PCs. The current line of Intel-based Macs have plenty of power to emulate other systems since the hardware is now the same as a Windows PC. The minor issue that dogs Macs is the availability of emulators for OS X. There are more out there for Windows, but there are still plenty for Mac.

Goldenegg's post includes many but not all of the emulators out there. Edited by Nerf Herder73, Mon May 28, 2012 11:37 PM. Macs as everyday computers as well as emulating crap is - Hmmm. I'm not sure how to take this comment. What exactly are you trying to say?

At first I thought you were trolling, but now I'm thinking your post can be read in multiple ways. Not trolling. I literally have a house full of Mac's from G3's to i5's.

My G4 and G5 do quite well with mame and other popular 8-bit systems and the G5 can emulate the PS1 fine as well. Of course, the intel based mac's are better all around at emulation of modern systems. Never tried emulating the N64 or Jag yet though.

Macs are a pain for emulation compared to Windows. Please elaborate, as that statement isn't true at all. I'm interested to know what experience you've had that lead to your comment.

Emulators work no different between Windows and Mac. Edit: Here are the emulators I use regularly on my Mac. Boycott Advance.app - GBA - Very underdeveloped (as even it claims). Doesn't run loads of games I tried. I mainly use this for GBA hacks.

I use Mednafen for my main GBA emulation. GUIntv21 - Intellivision - I was looking very hard for an Intellivision emulator for Mac. All I could find was an over 10-year old Java app called bliss. Got it to run, but can't force a 4:3 aspect ratio, so I have to view everything in the distorted native INTV pixel-aspect ratio. Also can't use a joystick, only keyboard. So I will have to try GUIntv21, but why is it impossible to find? Do a search on the forums, as a member built this GUI around JZINTV.

Kega Fusion.app - Sega SG1000 through Sega 32X - Using Bannister's emulators for SG, SMS and Gen right now. Seems okay so far, but I don't think I can do Sega CD or 32X on them. Will have to try Kega to compare. Kega is hands-down the best emulator available for these systems. Nothing else comes close.

RetroArch - Super Nintendo (BSNES) - Haven't explored SNES emulation yet, mostly because I play so much of it already back in the day and already have my favourite games on the real console. But was looking into trying Bannister's BSNES.

Bannister's build is based on an old release of BSNES. RetroArch is much more recent. ScummVM.app - So what exactly is this?

Is there any reason I would want to use this instead of Boxer? Probably best to reach their site - It's for very specific games and makes playing those games even easier than DOSBox. Adamem - Coleco Adam - Isn't this a DOS command line app? Do you run this in Boxer? On Windows there is Virtual Adam which gives you a self-contained GUI for this.

This is a Mac build of the emulator. Mame - Took me a good long while to get MAME up and running on Mac. Tried SDL but gave up.

Am using the abandoned MAME OS X now cause I found a site with roms that work for 0.135, mostly. Still can't get it to recognize the hatswitch on my Mac controller. (Works just fine in Windows, har!) MAMEUI on Windows may not be the prettiest, but it works, is clear, straightforward, up-to-date, and more optimized than on MAME OS X. Performance in Windows is better. On the same Macbook I get slowdown on OS X whereas I don't in Windows. For the advanced user, all the best front-ends are for Windows.

You shouldn't have much difference in performance between Windows and Mac installs of MAME. You most likely didn't have MAME configured to use OpenGL and had multithreading support disabled, which are the defaults in most MAME front-ends on Mac. Stella.app - Atari 2600 - I have this, and I'm sure it's great, but I haven't used it much yet. The UI seemed archaic, but maybe that was intentional for look and feel.

I've been playing for 5200 lately. Did try an online browser Java 2600 emulator once, doesn't work on Mac, only Windows. Same with a java browser MAME and NES and SG-1000. Only Windows. For some reason these online browser java emulators always screw up on Mac.

Usually with the sound. The UI for Stella is indeed old-school, but I think you'll find everything you need is there. The UI (and the entire app for that matter) is cross-platform, so it will never look like a native OSX app. This is the price that must be paid for a single person (aka, me) to be able to maintain the application across at least 4-5 platforms. Creating extensive platform-specific ports would ideally require 2-3 people working on this project full time, and to be honest I don't see that happening any time soon, if ever. Besides, I think the look and feel does reflect a 30+ year old system.

It's essentially the same UI as ScummVM (from which much of the UI code was borrowed). And you'll be glad to know that MacOS X is a first-class citizen for Stella; my secondary build system is a Macbook Pro, so it's maintained as well as Windows and Linux, and is optimized as such. I think the Stella interface is great. And heck it's the most personable emu around to us AA folk since stephana posts here often after all. On the subject. I honestly have never really tried any emulation on my Macs. I guess because I usually have Macbooks (last Macbook I bought is from late 2011), and the thought just never occurs to me to try gaming on that little chicklet-y keyboard.

I'm clueless what type of controller options there'd be. And if I'm going to emulate it just seems easier to shove it on my Core i5 desktops under Win7 and the various controllers (x-arcade, 360 pads) I've picked up over the decades Would be interesting to try though on the Mac. Might be nice. Kega Fusion.app - Sega SG1000 through Sega 32X - Using Bannister's emulators for SG, SMS and Gen right now. Seems okay so far, but I don't think I can do Sega CD or 32X on them. Will have to try Kega to compare.

MagicEngine.app - TG16/PCE/SuperGrafx - Have to try this. Does it work with CD-ROM (which is key for me)? I sure hope I'm not disappointed with this one.

Mini vMac.app - Apple Mac - Was looking for an old Mac emulator. My newer Macbook doesn't run classic, and my older iBook's keyboard (which runs classic but doesn't boot into 9) is broken. Have to try this. Kega Fusion seemed to cover all of the bases for any Sega console made before the Saturn. I was able to test it one day while borrowing an Intel iMac. I was able to play Chuck Rock (CD) and Sonic CD from ISO files, but I was not able to test out factory-pressed discs.

The 32X cartridge emulation seemed to match my memory of what it was like to play with actual hardware. MagicEngine is a very good emulator with a fairly easy UI. It is able to run CD-ROMs whether they are factory-pressed or burned games. This is one that must be paid for to remove the time limit. Mini vMac is meant for emulating 80's/early 90's 68k Macs running System 1.0-7.5 (Best with 6.0. It would not cover OS 8 or 9.

Are There Any Good N64 Emulators For Mac Pc

For that you might want to look into using SheepShaver. It will cover Mac OS 7.5.2 to 9.0.4. Edited by Nerf Herder73, Tue May 29, 2012 2:13 PM. Mac Mini is probably the least common Mac machine.

Not sure how this figures into the conversation or how it compares to MacBooks or desktops, but I would guess that most, if not all of these responses are coming from people using different machines. I use an iBook G4 and some of the emulators I try to use initiate 'classic environment' which does not ever successfully load for me. The Windows environment on the Macs is something that used to be totally disfunctional but is now possible, from what I understand.

I seem to remember back when I was more into emulators that there was a only a very small range of joysticks/controllers to be used on a Mac. Mac Mini is probably the least common Mac machine. Not sure how this figures into the conversation or how it compares to MacBooks or desktops, but I would guess that most, if not all of these responses are coming from people using different machines.

I use an iBook G4 and some of the emulators I try to use initiate 'classic environment' which does not ever successfully load for me. The Windows environment on the Macs is something that used to be totally disfunctional but is now possible, from what I understand.

I seem to remember back when I was more into emulators that there was a only a very small range of joysticks/controllers to be used on a Mac. Windows is not just 'possible' now, it's seamless. Due to Macs now being Intel-based, once Windows is installed, they are the same as any other 'PC'. Apple has a set of drivers installed with Boot Camp that drives the Apple-specific hardware (touch pad, Apple mice, camera, and so on).

Trouble loading 'Classic' would no longer be an issue since current Macs no longer support it. There's tons of controllers that work with Macs now. You're saying you have a G4 machine, which frankly, is completely ancient history at this point, and isn't in any way relevant for someone looking for a new Mac (emulation interests or not), so the replies from those using current-gen (or at least Intel-based) Macs, including myself (3 Intel Mac machines here) are relevant, whereas your G4 experience really isn't, (unless someone wanted a Mac to run Classic environment Mac games, but even then, buying a G4 specifically for that isn't the best route anyway). Edited by Mirage, Thu May 31, 2012 2:54 AM. You're saying you have a G4 machine, which frankly, is completely ancient history at this point, Ok, settle down. I'm not arguing or comparing my machine to a Mac Mini, just mentioning a few points and my experience and like I said, Windows environment is viable now. I was trying to spell some of the ancient Mac myths here, (except for the controller thing I just haven't looked into, SORRY).

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Some in this thread are using a G5 which is not a whole lot less ancient than G4, and NO ONE is using a Mini.I would love to know how a Mini functions myself, preferably hearing from a fellow computer-illiterate Mac user who owns one. I had thought they were mainly promoted as some kind of media console rather than a desktop. Kill me if I'm wrong. Nice to hear that Windows is seemless now and many controllers available too. How about console flash card loader software? Any reason a current-gen Mac user can't rely on their regular machine to mess with their flash cards?

I used to have to move to a PC to write to my GBA flash card. (I don't anymore because the flash card broke) Edited by gliptitude, Thu May 31, 2012 3:01 PM.

Some in this thread are using a G5 which is not a whole lot less ancient than G4, and NO ONE is using a Mini. I wouldn't say 'no one', since I have one.I would love to know how a Mini functions myself, preferably hearing from a fellow computer-illiterate Mac user who owns one. I had thought they were mainly promoted as some kind of media console rather than a desktop. Kill me if I'm wrong.

It's a nice little system. It's pricey, but you really can't find another system with these specs and this size for the same price. They do work great as a media system and that's how I used it for a while. I have the first generation of the Intel minis, which has problems with XBMC, so I ended up get a WD Live Hub for my video needs. The recent model doesn't have these problems and would also make a fantastic emulator box. My mini is now a development box, which I use for QMC2, as well as other projects I work on. If they come out with a quad-core Core i7 mini, I'll jump all over it.

The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the insignificant fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's pipeline.

Developers often preferred the Playstation for their titles due to the N64's inability to provide media rich content which games such as the Final Fantasy series demanded. Although the hardware facilitated classics such as Goldeneye and the late Perfect Dark, it wasn't enough to win over the masses. Fortunately the system is well-emulated, allowing us to play legendary games such as Zelda, Turok & Goldeneye.

A fairly modern system is needed to play emulate the machine, and a 3D accelerated graphics card is an absolute must (onboard graphics won't cut the mustard here). Game ROMs are available from ripped cartridges, ranging in size (5MB-70MB). Specs:. CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus. Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus. Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus.

Data: 4MB (500 MB/s), Cartridge (32MB), Expansion 4MB RAM. Emulators Windows, Android Freeware Rating: (2715 Votes) One of the best Nintendo 64 emulators available. Windows Open-Source Rating: (310 Votes) Multi-system emulator designed for Tool-Assisted Speedruns (TAS) Multi-platform Open-Source Rating: (127 Votes) Frontend for the Libretro API, effectively a multi-system emulator Windows Free Rating: (126 Votes) Windows Freeware Rating: (75 Votes) Nintendo 64 emulator designed to be portable to multiple systems. Windows Freeware Rating: (187 Votes) In the same league as Project64, or in other words, it's GOOD.

Windows Freeware Rating: (83 Votes) The legendary Nintendo 64 emulator. Unfortunately not updated anymore since it's release. Windows Freeware Rating: (35 Votes) Hacked version of UltraHLE which supports more features and games. Windows, MacOS, Linux Free Rating: (69 Votes) Cross platform N64 emulator. Windows Freeware Rating: (35 Votes) The succesor of a legend! Windows Freeware Rating: (16 Votes) Good open source Nintendo 64 emulator. N I N T E N D O 6 4.